Pristine Marie Bernardo,
Tracy Camille Chan,
Mary Lourdes Grace David,
Jeremie De Guzman,
Noel Raphael Villarete,
Ateneo de Manila University
General Objective: The general objective of the study is to investigate which of the various factors identified to be found in gaming are strongly correlated with the development of violence and aggression in male Filipino gamers aged 15-25 years.
1. To identify which among the various rick factors, such as type of game, ergonomics and playing environment, frequency of playing, nutrition, lifestyle, outside playing, number of platforms, and number of players has the strongest correlation with the development of violence and aggression among Filipino subjects; and
2. To describe the proportions of the symptoms appearing in target population.